Thursday, May 3, 2012

Tuesday, May 1, 2012

Ipad App Review

App #1 "MathBoard"
This App is a high effecient and reliable source. This app enables you to do the math work, while learning the correct way to solve the problem. Mathboard is a fantastic math learning tool for your IPad. This is a stunning app for teaching addition, subtractioin, multiplication, and division problems. This app is appropriate for all age groups. This app also offers a problem solver, which will explain step by step the ways to solve each type of problem ranging from addition, subtraction, multiplication and division.
 While using this app you will notice all its extra features which are very helpful. One feature includes quiz taking, you are able to time yourself while take a quiz and if you solve a problem wrong it will show you the missed problem and the correct answer. Overall this App is a great way to solve, teach, and learn math problems, i highly recommend using this app in future classroom activities. I believe students these days are looking for a new and interesting way to learn, this app would allow students to learn while achieving there mathematical potential.

App #2 "SpellBoard"
Spellboard is an excellent way to practice spelling words. This App provides a fast and intuitive way for you to enter your list of spelling words. You are now able to generate a word search or word scramble puzzles from any spelling lists. This is a favorite among younger age groups. Another feature that is considered a great way to study is the quiz mode, you are able to create any spelling quiz in any language and attempt the quiz in a timely fashion.
 I believe this is a great feature and can help in many different way, especially by raising grades. This app allows for multiple student profiles so you can track the performance of any student across any numbers of quizzes. This feature would be excellent for teachers who like to keep track of their students progress. One of my favorite features in this app would be the study mode. This feature allows you too walk through a quiz seeing and hearing the word and phrase.
You can practice writing the word or even connect to Wordnik to get a definition for the word. Overall i believe this app is a great way for students to be successful in there spelling ability, and for teachers to provide a better understanding of how you can study for spelling test. This app is an excellent for students, teachers, parents or just about anyone who would like to enhance there punctuality, spelling and communication skills.

Thursday, April 12, 2012

Sunday, April 8, 2012

Double Entry Journal #11

After watching this video, i understand how teachers can teach in many different ways. There are many techniques to teaching, some prefer lecturing, power-points, handouts, group work, and videos. Therefore you cannot have certain guidelines towards teaching. Technology alone is improving each and every day, more and more teachers are adapting and introducing new approaches towards educating students. This video is quite hard to grasp a meaning to, therefore i gave my opinion on what i thought this video was trying to say.

Tuesday, April 3, 2012

P

<p><a href="http://www.xtranormal.com/watch/13256539/xtranormal-irish-man" target="_blank" style="font-size: 14px;font-weight:bold;">Xtranormal Irish Man</a><br />by: <a href="http://www.xtranormal.com/profile/7974218" style="" target="_blank">klbutcher20</a></p><iframe id="xtranormal_Xtranormal Irish Man" name="xtranormal_Xtranormal Irish Man" style="width:480px;height:299px;" src="http://www.xtranormal.com/xtraplayr/13256539/xtranormal-irish-man" marginwidth="0" marginheight="0" border="0" frameborder="0" scrolling="auto"></iframe>

Xtranormal Project

Xtranormal Irish Man
by: klbutcher20

Thursday, March 22, 2012

Wednesday, March 21, 2012

Learning In Gaming

Quote: "Exploring. It is traditional that schools would teach students to move as fast and efficiently as possible towards a goal, but games are different. They encourage players to sit back, explore and not move on too quickly, think laterally not linearly, and to re-evaluate one’s goals on occasion."

Reflection: This quote stood out to me in more then just one way. I believe gaming is a time consuming activity, i'm not much of a gamer, but i do believe that games can help certain learning styles. For example, some people are visual learners where as a video games can give you visuals while you also try to solve the problems that lie in front of you. Video games and technology keep advancing as time passes, i believe in a matter of 5 to 10 years students will be learning through video game, because it allows you too explore different aspects of life and brings you close to reality through visual learning. Another good thing about video games, is that its not real life, if you make a major mistake it can be fixed unlike in the real world if something goes wrong its not as simple to fix the problem. I like the idea of learning through video games, i feel as if students would take more of an interest in learning, rather than just sitting around listening to someone lecture.

Source:

Tuesday, March 20, 2012

Reflect

The Garden of Time game is a good learning source, it allows to you take risk, develop your own garden, and allow your self to succeed or fail. This game allows you too interact with other people or your neighbors for that matter. You can send gifts, add friends and hide object's in your neighbor's garden. Therefore this game relates to 1. Interaction.
This game also relates to the 2. Production, the game allows you to create your own garden, you are able to choose your own building, customize your garden and design an environment that suites you best.
3. Risk Taking, The Garden of time game is an excellent source for risk taking. There are certain places where you must find the hidden object, this involves risk taking.
4. Customization, this game is a good source for customization. The game allows you to create and portray an environment that best supports your designs, and decisions. The game pushes for customization, therefore you must choose certain buildings, artifacts, and other objects that make your environment standout.
10. Exploring, i believe this game is created for the user to explore the site, and explore his or her own beliefs on how an environment should be. Therefore this entire game was designed so the user could explore many aspects that this game creates.

Sunday, March 4, 2012

Media Literacy & Traditional literacy skills

Quote: Can students learn to recognize bias, track down sources, and cross-check information?


Reflection: If teachers are going to use media literacy they should be instructed on how to use the internet properly. Teachers must be able to understand and  facilitate through media literacy. If a teacher does not use proper steps in assuring correct data without copyright or plagiarism. If they choose to use someone else's work they must use proper citation's and attempt to teach the students the correct way of using information off the internet. If teachers do not use the proper steps, then how will a student be able to determine the correct way of citing information. Teacher's may not be aware of certain cites or whether those cites can be trusted or not. Therefore, teachers need to be sure they are using safe, reliable, and educational websites. Teachers should be able to come up with certain topics or activities that relate to the website they are using, students should be able to read it, learn about it, and reflect upon the topics. 


How they relate:  This article talks about media literacy in a more collaborative way. It explains all the in's and out's and how it can be a positive way to learn. 

Sunday, February 26, 2012

7 Power Lens

Quote: "Visual literacy is a learned "reading" of images. Semiotics is the study of how the reading of signs and symbols together communicate complicated ideas in the form of codes."

Opinion: I chose this quote because it informs me that visual literacy is a learned reading. This quote tells me that by looking at some picture you can draw conclusions, make discussions, while integrating other sensory experiences. They enable visual literate students to discriminate, and interpret the visible actions, objects, symbols or natural and man made that he/she experiences in their environment. Through this creative use, students can use this to communicate with others, while being able to comprehend and enjoy visual communication. Visual literacy uses colors, icons, words, genres, and other various media communications. I believe by using visual literacy that students can gain more knowledge and better communications skills. Say you were to look at a picture, and were ask to make assumptions and how the picture portrays itself to you. By doing this you use other senses and allow yourself to make conclusions on what this picture means to you.

Resource: http://www.youtube.com/watch?v=amnMWEU28ho

Thursday, February 23, 2012

Media literacy reconstruction

 People
 Objects 
 Activities
1)     A coast guard member
 The sky and an American flag flying in the background.
 Watching the area and keeping it secure from the top of the watch tower.
2)     2 coast guard members.
 A flag, not sure what type of flag. The sky and a watch tower in the background.
 One is using a pair of binoculars and the other is watching the other side of the boat making sure there are not threats towards the president.
3)     2 men
 A crane and large cement bolders.
 Walking beside the president.
4)     President, Coast guard member and the governor of Alabama.
 Watch tower and cement bolders
 Walking in a calm fashion, but in a reassuring manner to let the people know the problem will be taken care of.

Tuesday, February 21, 2012

Wordle, My qualities By Anonymous (Kyle Butcher)

http://www.wordle.net/show/wrdl/4886646/My_qualities

Media Literacy meets ISTE-NETS.

Standard 1
B.)"Promote, support, and model creative
and innovative thinking and inventiveness" Media literacy produce meanings, show how they organize and how to use them wisely. The main goal of media literacy curriculum must be to develop a literate person who is able to read, analyze, evaluate, and produce communications in a variety of media.
Standard 2
B.)"Develop technology-enriched learning environments that enable all students to pursue their individual curiosities and become active participants in setting their own educational goals, managing their own
learning, and assessing their own progress" The cumulative impact of mass media is to unconsciously shape our visions of ourselves. In some ways, this is fine: we can learn from the media that our nation is strong and decent, that our political process is reliable, and that our technological acheivements are often remarkable. But in other ways, allowing the mass media to shape our images of ourselves is dangerous because the media must follow conventions that are often out-of-sync with real life. Therefore i do not believe that media literacy matches up well with this standard.
Standard 3
A.) "Demonstrate fluency in technology systems and the transfer of current knowledge to new technologies and situations" In media literacy one must be aware of the importance of managing one's media "diet". Where you must make choieces and reduce the time spent with television, videos, games, and various printed media forms. Although it can be a good way to ficilitate students, you cannot rely soly on media. You must transfer the knowledge to many other technologies and learning activities.
Standard 4
A.) "Advocate, model, and teach safe, legal, and ethical use of digital information and technology, including respect for copyright, intellectual property, and the appropriate documentation of sources" In media literacy, each source is appropriately documented. Such as tv show, music albums, computer programs, and news articles. Media literacy insures the legal, ethical and repect for copyright.
Standard 5
A.) "Participate in local and global learning communities to explore creative applications of technology to improve student learning"
Media literacy seeks to empower citizens and to transform their passive relationship to media into an active, critical engagement it is capable of challenging the traditions and structures of a privatized, commercial media culture, and finding new avenues of citizen speech and in writing. Citizens can communicate verbally, and exchange each others views. By doing this each citizen can become more aware of their surroundings and communicate better with other people.

Sunday, February 19, 2012

Fair Use

During week 5 of our class we were instructed to create a digital story. The digital story could be about anything you wanted, it would have to include pictures, narration, music and etc. As for my story, i believe it falls under the fair use guidelines. I used most of my own pictures and work therefore, i did not have to credit myself for that. Although, since it was so difficult to add music to my digital story i used a song that i had not gave credit for. If this is not a correct fair use guide line than i guess mine does not meet the requirements.

Friday, February 17, 2012

Code of Best Practices in Fair Use for Media Literacy

1.)What is the difference between Media in Education vs Media Literacy Education? "Media Literacy is the capacity to access, analyze, evaluate, and communicate messages in a wide variety of forms". It includes both receptive and productive dimensions, which encompass a critical analysis and communication skills. Media Literacy can be learned. (Media in Education)"Rather than transforming the media material in question, they use that content for essentially the same purposes for which it originally was intended—to instruct or to entertain". In most cases, of course, these uses of media will not have significant copyright implications, either because the content in question has been licensed or because it is covered by one of the specific exemptions for teachers.

2.)What social bargain is at the heart of Fair use? "Copying, quoting, and generally re-using existing cultural material can be, under some circumstances, a critically important part of generating new culture". The cultural value of copying is so well established that it is written into the social bargain at the heart of copyright law. The bargain say that we as a society give limited property rights to creators to encourage them to produce culture; at the same time, we give other creators the chance to use that same copyrighted material, without permission or payment.

3.)Why is Fair Use more important today? Fair use is more important because of our techonoligical advances. Many people must quote, cite and give credit for the information you find. If it were not for the advances in techonology fair use would not be quite as important today. Fair use is in wide and vigorous use today in many professional communities. Equally important is the example of commercial news media. "Fair use is healthy and vigorous in daily broadcast television news, where references to popular films, classic TV programs, archival images, and popular songs are constant and routinely unlicensed."

4.)What are the two key questions judges use to determine Fair Use? Two of the key questions used by judges today to determine fair use is whether the unlicensed use “transform” the material taken from the copyrighted work by using it for a different purpose than that of the original, or did it just repeat the work for the same intent and value as the original? The second question ask if the material was taken appropriate in kind and amount, considering the nature of the copyrighted work and of the use?

5.)A teacher shows a movie of The Lion King and asks student to notice how the animals in the movie reflect racial stereotypes? Is this Fair Use? Why? It is fair use to show the movie and reflect on certain topics, i'm not positively sure whether racial stereotypes fits under the fair use principle.

6.)Which principle relates most strongly to the digital story you created in class? Explain. I believe my digital story fits under the Media in Education principle. I created my own story, while using pictures of me. I did however use a song that was created by another artist, which he was credited for.

7.)Are there limitations to the amount of pictures, length of music, or video that can be used in a multimedia project? There is no certain limitations, you must have permission to use certain material. You must also cite your work and be sure to give credit where credit is due.

8.)Do you need to request permission from the original creator in order to use copyrighted material in multimedia project for school related assignment? Not always do you need permission to copyright material. Although, if you choose to copyright you must cite where you gathered your material and give credit to those who created and published the work.

9.)Should educators try to change the policies in their school if they are not in line with Fair Use doctrine? I believe educators should do whats best for there school, students and community. If they are not in line with the Fair Use doctrine they should take a good look at it and choose whether to keep doing what they have been, or change some things and provide a positive outcome for everyone.

10.) What common myth about Fair Use surprised you the most? mYth: EMPLOYING FAIR USE IS TOO MUCH TROUBLE; I DON’T WANT TO FILL OUT ANY FORMS.
truth: Users who claim fair use simply use copyrighted works after making an
assessment of the particular situation—there’s nothing formal or official to “do” to
claim fair use. You do not have to ask permission or alert the copyright holder when
considering a use of materials that is protected by fair use. But, if you choose, you
may inquire about permissions and still claim fair use if your request is refused or
ignored. In some cases, courts have found that asking permission and then being
rejected has actually enhanced fair use claims.
I did not completely understand the fair use until i read this myth, and found out the truth about it.

Cited: https://online.fairmontstate.edu/webct/urw/lc15057011.tp0/cobaltMainFrame.dowebct

Sunday, February 12, 2012

The Fine Line Between ADHD and Kinesthetic Learners

We need to be careful that we don't label students as specific kinds of learners, because although human beings do seem to have different preferences when it comes to learning, all learners can learn to process information in more than one way, or style, and in real life it is necessary to be able to process information in a variety of ways and all students need to learn how to do this. I myself, believe i am more of a kinesthetic learner, because i love to do hands on activities, i am not the type learner that likes to sit and listen to teachers lecture. Where as i believe teachers should take multiple steps in assuring that each student is learning to their maximum ability. Therefore, there are certain approaches a teacher can take to help kinesthetic learners. They tend to be more of a hands on learner and technology could really have a huge impact on there learning capabilities. So kinesthetic learning approaches can benefit all students, not just so-call kinesthetic learners, when these approaches help to add another dimension to their overall learning capability. Therefore technology can be a great way for all students to learn. They can use computer programs to do certain activities, the students will have a visual of what they are trying to accomplish and they can also use there hands to select the right answers. For example, a smart board is a great way for kids to interact while engaging in hands on learning activities. I believe this is the most effective way for young children to learn and allow themselves to succeed without the fear of misinterpreting a teachers lesson plan.

Reference: http://www.youtube.com/watch?v=0h_ycDJbiUQ

Sunday, February 5, 2012

The Key Pad Solution

Quote:
“there’s nothing in texting to suggest spelling reform, noting that texting relies heavily on abbreviations, which he sees as creative stylings, not systematic improvements."

Opinion: I believe text messaging is a creative, and brilliant writing style. Many people use text messaging short hand like lol, brb or omg as abbreviations. Many believe this text messaging is putting a disgrace on our English language. But, nearly a century ago these lexical shortenings could  have been found in a dictionary of abbreviations.  Therefore many educators, professors and linguistics may agree its not such a bad thing because the students will still be held responsible for the correct grammar.. Text messaging can be addictive, and highly dangerous while operating a vehicle. But, as far as changing our English language i do not believe it will affect it dramatically. Seeing as how technology advances almost everyday, by the time our population is overtaking by this text messaging madness, the smart-phones will already be highly  designed and programmed to spell each word correctly or at least have a spell check that requires you to either accept or deny the correct spelling. Now, as far as communication. If people rely on this text messaging to communicate with each other. Our society as we know it will fade, and no longer will the face to face communication exist. 


Reference:  http://www.youtube.com/watch?v=5muq5_tcjYU&feature=related

Sunday, January 29, 2012

Emerging Technologies

Quote:
"Video games provide the learner with real environment that gives the students chance to stimulate what they want to learn."
Opinion:
Now, there are many examples of using the video games in school. According to BBC News many educators do not use video games in learning. They think this kind of technology is only for fun and does not benefit their children. This point of view is wrong. According to many researchers, children can learn more effectively when they play video games than when they read books." Video games are not just a leisure activity,  but a learning style to many people. Even though some people may benefit more off of reading books, because they are visual learners, other people learn near to experience it in "live action", so to speak. Meaning, that if they are seeing, hearing, and actually doing what is required, they will learn more because of their interest in it, instead of just pushing the subject aside if it were reading material. Another example is in the military school, the advancement of computer and video games has evolved enough that they are looked as competent training simulations for soldiers. Educational technologists work with researchers at these production companies to create interactive training technologies to immerse soldiers in realistic situations that actually provide the sounds and sensations of battle.Today, video games can help many students with their learning styles.
Reference:
 http://www.youtube.com/watch?v=mzi2RIt8_nk 

Thursday, January 26, 2012

ISTE/NETS for Teachers

Teachers use their knowledge of subject matter, teaching and learning, and technology to facilitate experiences that advance student learning, creativity, and innovation in both face-to-face and virtual environments. Teachers:

a.promote, support, and model creative and innovative thinking and inventiveness.

-I believe as a teacher you should promote the well being of each student, they should support the positive acheivements each student makes and create a safe and fun environment.

Teachers design, develop, and evaluate authentic learning experiences and assessment incorporating contemporary tools and resources to maximize content learning in context and to develop the knowledge, skills, and attitudes identified in the NETS•S. Teachers:

design or adapt relevant learning experiences that incorporate digital tools and resources to promote student learning and creativity.
-You should promote student learning by designing a creative learning experience that can incorporate digital tools. Such as learning to spell your name or other difficult words, students can use computer games designed to help them learn to spell and promote an exciting learning experience. This is an excellent way to ficilitate your classroom activities.

Teachers understand local and global societal issues and responsibilities in an evolving digital culture and exhibit legal and ethical behavior in their professional practices. Teachers:

a.advocate, model, and teach safe, legal, and ethical use of digital information and technology, including respect for copyright, intellectual property, and the appropriate documentation of sources.
-Each teacher should take extra caution in teaching students how to properly site their information they have used for paper, or projects. They should start by make sure they have the name of the site, the web address, the author, and the year it was published. Teachers should be strict about the proper use of the internet, this can build in a sense of responsibility where as the students will learn to alway site there work.

Abstract, By: Kyle Butcher

http://www.picassohead.com/?id=bf3c3bd

The VARK Questionnaire Results

http://www.polleverywhere.com/free_text_polls/LTQ3MjgyNjIzMA

Sunday, January 22, 2012

Education Needs A Digital Upgrade

As for education needing a digital upgrade i think we should first take a look at what is causing the increase in high school dropouts. Many people believe the internet is bad for our children's mental development, although they have no reliable resources that can determine whether the internet is Bad or Good. I believe if certain schools would invest in new and upgraded technology they might see an increase in student participation. While technology grows more and more each day so do the lives of human beings, if one child has the opportunity to see and use new technology it might motivate him to learn and develop new skills. If another child is reading the same old books, doing the same old activities as classes before him. He has no room for advancement. Therefore, i think technology is a good thing, as long as it is modified and meets certain standards.